Evolution simulator,natural selection, genetic algorithm,
The evolution simulator by oren ungar (orenong)
rules
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each creacure has DNA that defines these properties:
colour - creatures with similar colours won't attack each other
speed - faster = less energy efficent
attack power - costs energy
agressivness - chance to attack another creature
Fertility - having a child costs energy, Fertility defined how much energy a creature needs to have to decide to have a child
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if the energy of the creature is 0 - it dies
if it lost in a fight to another creature - it dies and the other creature gets 50% of its energy
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the game has 3 sounds.
eat sound - a creature eats food
fight sound - 2 creatures fight and 1 die
death sound - a creature reached 0 energy and died
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when a creature have a child, its child will have the same DNA as his parent but with some mutation, so evolution can occur!
when a child is being born, it apears on a random spot in the lower part of the screen
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| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 1.0 out of 5 stars (1 total ratings) |
| Author | orenong |
| Genre | Simulation |
| Made with | Unity |
| Tags | 2D, evolution, genetic, Life Simulation, Procedural Generation |

Comments
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I am not sure how to play the game? It's an interesting concept though. Just come up with simple concept where the player can control a DNA type and go from there.
I think you're meant to observe rather than play it. It's a fishbowl.